11.81 Patch Notes


11.81 Patch Notes

Gameplay Changes

  • Costs of resource production buildings has been decreased for higher levels and the overall cost curve has been smoothed. ROI scales much more smoothly now as they reach higher levels.
  • Increased the cost of spire upgrades for each additional colony so new colonies get increasingly more expensive to create.
  • Reworked the Dyson sphere cost scaling: Max Level is now Level 100 and it can now only be constructed on Star Planets. Dyson Sphere will now out scale multiple Solar Arrays after level 20.
  • Shards gained from Kraken objective kills reduced to 25% of normal shard value

QoL

  • Added the ability to choose which minute of the hour you send cargo routes, and how many times you want the route to trigger each time
  • Added 'load from seed' to Map editor, automatic save on exit, plus optional 'quadrant mirroring' so you can automatically mirror your map edits across the quadrants
  • Made certain numeric fields capacity bounded and added support for mouse wheel, Delete, Shift (+-10%), and Ctrl (mix/max) to allow for more fine control over the values

Bug Fixes

  • Fixed cargo route travel speed being permanently clamped to freighter speed regardless of ship type sent
  • Fixed the combat simulator visual bug where all ship stats were the same

AI Improvement

  • Improved the AI brain with further tournament data training and prevented stuck/stalling behaviors that were occurring due to recent updates

Files

riftborne-win-x64.zip 175 MB
Version 11.81 6 days ago
riftborne-linux-arm64.zip 183 MB
Version 11.81 6 days ago
riftborne-linux-x64.zip 184 MB
Version 11.81 6 days ago

Get Riftborne

Buy Now
On Sale!
15% Off
$7.99 $6.79 USD or more

Leave a comment

Log in with itch.io to leave a comment.