11.81 Patch Notes
Riftborne » Devlog
11.81 Patch Notes
Gameplay Changes
- Costs of resource production buildings has been decreased for higher levels and the overall cost curve has been smoothed. ROI scales much more smoothly now as they reach higher levels.
- Increased the cost of spire upgrades for each additional colony so new colonies get increasingly more expensive to create.
- Reworked the Dyson sphere cost scaling: Max Level is now Level 100 and it can now only be constructed on Star Planets. Dyson Sphere will now out scale multiple Solar Arrays after level 20.
- Shards gained from Kraken objective kills reduced to 25% of normal shard value
QoL
- Added the ability to choose which minute of the hour you send cargo routes, and how many times you want the route to trigger each time
- Added 'load from seed' to Map editor, automatic save on exit, plus optional 'quadrant mirroring' so you can automatically mirror your map edits across the quadrants
- Made certain numeric fields capacity bounded and added support for mouse wheel, Delete, Shift (+-10%), and Ctrl (mix/max) to allow for more fine control over the values
Bug Fixes
- Fixed cargo route travel speed being permanently clamped to freighter speed regardless of ship type sent
- Fixed the combat simulator visual bug where all ship stats were the same
AI Improvement
- Improved the AI brain with further tournament data training and prevented stuck/stalling behaviors that were occurring due to recent updates
Files
riftborne-win-x64.zip 175 MB
Version 11.81 6 days ago
riftborne-linux-arm64.zip 183 MB
Version 11.81 6 days ago
riftborne-linux-x64.zip 184 MB
Version 11.81 6 days ago
Get Riftborne
Riftborne
A classic terminal based 4x space strategy!
| Status | Released |
| Publisher | Pitio Productions |
| Author | Riftborne |
| Genre | Strategy, Simulation |
| Tags | 2D, 4X, Idle, Indie, old-school, Retro, Singleplayer, Space, Space Sim |
| Languages | English |
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