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Devlog
11.64 Patch Notes
July 01, 2026
by
Riftborne
3
Gameplay changes and QoL Multi level build queue — queue N levels of a single instance or multi instance building in one action using a Left/Right quantity picker. Split across shipyard lanes — wh...
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10.96 Patch Notes
June 17, 2026
by
Riftborne
2
Added ARM64 build...
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Host your own local server!
June 03, 2026
by
Riftborne
1
Hey all! Some exciting news To celebrate our 3rd official server starting on June 6th (pre registration opens soon!) I have added local hosting functionality. Start up your own servers and play with f...
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New Multiplayer Server Now Available
May 06, 2026
by
Riftborne
New multiplayer server is open for pre-registrations! The new server comes with new win conditions to encourage a wider variety of strategy and faction based co-ordination. Map travel speed has been h...
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Riftborne 15% Discount!
May 04, 2026
by
Riftborne
To celebrate our new multiplayer server launching this weekend Riftborne is now on sale 15% off!...
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Stability Updates and New Colony Progression
April 28, 2026
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Riftborne
1
Stability changes for advance time added! Colony and Spire Progression Rework Colony progression felt a little flat in the old system, with too much of the empire-building experience concentrated into...
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April 15th 2026 Patch Notes
April 15, 2026
by
Riftborne
#patch
Gameplay changes Ship production infrastructure can now be built multiple times to allow for more colony specialisation Available save slots have been increased from 10 to 50 Further improvements to a...
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Riftborne itch.io Release!
April 10, 2026
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Riftborne
3
Riftborne is now available on Itch!...
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